// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

1500 waitEmptyRow 5

0 create orangeCrestCharger right 52 cutAcrossAndUpRow5 180 1.3 5 5
0 create orangeCrestCharger left 42 cutAcrossAndUpRow5 invert 0 1.3 5 6
16 create greenBuzzGuard right 52 cutAcrossAndUpRow5 180 1.3 5 4
0 create redCrestDiver left 42 cutAcrossAndUpRow5 invert 0 1.3 5 7
16 create greenBuzzGuard right 52 cutAcrossAndUpRow5 180 1.3 5 3
0 create redCrestDiver left 42 cutAcrossAndUpRow5 invert 0 1.3 5 8
16 create greenBuzzGuard right 52 cutAcrossAndUpRow5 180 1.3 5 2
0 create redCrestDiver left 42 cutAcrossAndUpRow5 invert 0 1.3 5 9
16 create greenBuzzGuard right 52 cutAcrossAndUpRow5 180 1.3 5 1
0 create redCrestDiver left 42 cutAcrossAndUpRow5 invert 0 1.3 5 10
16 create greenBuzzGuard right 52 cutAcrossAndUpRow5 180 1.3 5 0
0 create redCrestDiver left 42 cutAcrossAndUpRow5 invert 0 1.3 5 11
